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Level Design for Enemy Territory - Kiel U Boat Pens

This was an art test of sorts for my position at Splash Damage. They asked me to do something to show some level design skills. To answer this I designed a mission for Enemy Territory using much of their existing graphic style.

The mission is to infiltrate and steal a U-Boat with an intact Enigma machine on board. I approached the level design from the point of view of each player class, identifying the tasks which each class fulfilled within a team and creating opportunities within each area to use those skills. In this way I hoped to make the level engaging, fun and rewarding for all classes.

The design was very well received and Splash Damage were kind enough to give me a position on Enemy Territory: Quake Wars as a result.

Level Overview

Level Overview

Location and mission briefing

Location and mission briefing

Enemy Territory: Short Summary of gameplay and role of each class within team

Enemy Territory: Short Summary of gameplay and role of each class within team

Level segmentation design using portals for efficient rendering

Level segmentation design using portals for efficient rendering

Mission Layout and Objectives for the Allied Team

Mission Layout and Objectives for the Allied Team

Gameplay / tasks for Engineer Class

Gameplay / tasks for Engineer Class

Gameplay / tasks for Field Ops Class

Gameplay / tasks for Field Ops Class

Gameplay / tasks for Covert Ops Class

Gameplay / tasks for Covert Ops Class

Gameplay / tasks for Medic Class

Gameplay / tasks for Medic Class

Gameplay / tasks for Soldier Class

Gameplay / tasks for Soldier Class